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james_davis_nicoll ([personal profile] james_davis_nicoll) wrote2025-08-08 06:21 pm

Sidewise Award Announcement

The Sidewise Award for Alternate History is looking for new judges to join the award committee.

This is the first time in the 30 year history of the award that they've made an open call for awards judges.

Apply here.
redbird: closeup of me drinking tea, in a friend's kitchen (Default)
Redbird ([personal profile] redbird) wrote2025-08-08 03:36 pm
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I'm in Montreal

I'm visiting [personal profile] rysmiel for a few days. The trip up was borin, which is good: anything exciting would probably be bad news, or at least make you late for dinner.

It is going to be hot over the weekend, so we went out for a relatively early brunch today, so we could sit almost-outdoors at Juliette et Chocolat and eat crepes. We then walked around Jean Talon market, where I bought plums, blackberries, and a cucumber.

I have np real plans for the next few days, which is fine.
andrewducker: (No Time Travel)
andrewducker ([personal profile] andrewducker) wrote2025-08-08 08:15 pm

What I'm looking for in art.

I remember seeing a game which looked amazing. The whole world was destructible, there were thousands of different combinations of things to find in it, and they'd put a ton of effort in to making it a fun experience.

I played it for a couple of hours, and got bored of it, because it turns out that that isn't enough for me. Because what they'd made was also a Rogue-Like. Which is to say that it completely resets back to the start when you die, and that start randomly creates the world that you play through.

And I don't want to play through a whole different world each time, where everything is different to the last time I played. What I want for a solo game is for someone to lovingly craft a world, and then for me to learn that world inside out as I try to beat the various challenges in it*.

A few months ago [personal profile] danieldwilliam sent me this link to a Neal Stephenson essay. And while I didn't agree with him about everything, the idea of "microdecisions" has stuck with me. That what makes art art isn't the idea (although good ideas are important) it's all of the ways that that idea was reified into the finished work.

A key quote:
Since the entire point of art is to allow an audience to experience densely packed human-made microdecisions—which is, at root, a way of connecting humans to other humans—the kinds of “art”-making AI systems we are seeing today are confined to the lowest tier of the grid and can never produce anything more interesting than, at best, a slab of marble pulled out of the quarry. You can stare at the patterns in the marble all you want. They are undoubtedly complicated. You might even find them beautiful. But you’ll never see anything human there, unless it’s your own reflection in the machine-polished surface.

And if that works for you - if staring at the swirling polished surfaces is what makes you happy, then I'm delighted for you. I've certainly been very entertained by generated patterns myself in the past. And I can totally be distracted by it for short periods of time. But when I'm looking for something actually *engaging* then right now it doesn't work for me. I need something human** in there.

Another example of this - movies. The more that special effects became good enough that movies could show me *anything* the more I wanted things with *character* in them. Things where you could tell that someone (or some group of someones) had really wanted to get something out of their brains so that other people could see the world the way they see it. I was discussing with [personal profile] swampers the other day that we really appreciated the movies that A24 are putting out, because even when they're a bit of a mess they're a really interesting mess that someone had obviously cared about. The trailer for Eternity looks like it would absolutely annoy me in parts, but it would do so because I'd be experiencing someone's thoughts about the world, and I might learn something about them, and maybe also about me for engaging with it.

*Multiplayer games are different. When I played a ton of Minecraft with Julie I was happy for her to set the direction of what to make, and then I'd treat that as my challenge. But sandboxes with no set challenge don't interest me. And I have played a chunk of games like Slay The Spire or Balatro or Dead Cells . But even then I'd play for enough to get the hang of it and then stop, usually without actually beating it, because "Go back to the beginning and beat that for the 500th time so that you can spend 10 seconds losing the end before starting again" isn't much fun for me. Even with Hades, which does a great job of giving you a meta-story around each run that grows as you replay, I got all the way to fight Hades, lost near-instantly, and the thought of replaying the entire game for 20 minutes just to lose to him again filled me with exhaustion and I haven't been back since. If Noita had a "save" function and a set of specifically designed levels that were fun and were definitely beatable *and* a random world generator you could use once you'd played those levels then I'd probably have invested a lot of time in it.

**I am not against the idea that eventually AIs will achieve consciousness and attempt to impart something to us through the medium of art. And that would interest me. I just don't think that the generators we're currently investing in are that.
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james_davis_nicoll ([personal profile] james_davis_nicoll) wrote2025-08-08 10:22 am
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Five User-Friendly Rulesets for Tabletop Roleplaying Games



Not every gamer finds joy in wildly complicated, esoteric, hard-to-learn rules...

Five User-Friendly Rulesets for Tabletop Roleplaying Games
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james_davis_nicoll ([personal profile] james_davis_nicoll) wrote2025-08-08 09:28 am
tamaranth: me, in the sun (Default)
tamaranth ([personal profile] tamaranth) wrote2025-08-08 08:37 am
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2025/124: The Martians -- David Baron

2025/124: The Martians: The True Story of an Alien Craze that Captured Turn-of-the-Century America — David Baron
It is an inspiring epic of human inventiveness. It is a cautionary tale of mass delusion. It is a drama of battling egos. Ultimately, though, it is a love story, an account of when we, the people of Earth, fell hard for another planet and projected our fantasies, desires and ambitions onto an alien world. [Introduction]

This is an account of Percival Lowell's obsession with the planet Mars, and its profound consequences for the human race. Following the observations of Schiaparelli -- who described a network of long straight lines on the planet, 'canali' (channels, but mistranslated as 'canals') -- Lowell, a wealthy businessman, published a number of books about his observations and his interpretation of them. He also founded the Lowell Observatory, and inspired a generation of scientists and science fiction authors.

Read more... )
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andrewducker ([personal profile] andrewducker) wrote2025-08-08 12:26 am
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Photo cross-post


Last ever nursery drop off for Gideon.

He has Monday and Tuesday in a holiday club and then from Wednesday he's in school!

We've had a child in this nursery since 2019, it's going to be weird to not be there any more.
Original is here on Pixelfed.scot.

james_davis_nicoll: (Default)
james_davis_nicoll ([personal profile] james_davis_nicoll) wrote2025-08-07 09:30 pm

The Old World Character Generation

More details later but it seems the group is essentially Don Quixote in the form of a Brettonian knight's bastard who has completely bought into chivalric ideals despite the fact no true knight considers him worthy to have such ideals, and an assortment of hangers-on who see him as a meal ticket.

Which is to say, the group is centred on someone who will seek out adventure.
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andrewducker ([personal profile] andrewducker) wrote2025-08-07 12:27 pm
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Photo cross-post


It was bath day, and I needed a physical book to read in the bath.

Thoughtfully my friends have written one and it was published a few days ago.

(The Needfire, MK Hardy. I'm two chapters in and rather enjoying it.)
Original is here on Pixelfed.scot.

mdlbear: Wild turkey hen close-up (turkey)
mdlbear ([personal profile] mdlbear) wrote2025-08-07 05:14 pm

Thankful Thursday

Today I am thankful for...

  • Health insurance.
  • Apps that work reliably and well. (Thereby excluding the ones that don't, of which there is a greater number.)
  • Software that retains backward compatibility. (Thereby specifically excluding Python 3.)
  • Being alive. That is deliberately not saying much at this point.
  • Ticia. Thanks to Bronx is limited to those occasions when he isn't being nippy.

NO thanks to ANYTHING THAT REQUIRES USING A FSCKING PHONE.

redbird: closeup of me drinking tea, in a friend's kitchen (Default)
Redbird ([personal profile] redbird) wrote2025-08-07 10:07 am
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I called RFK Jr about vaccine access

If anyone wants to call RFK Jr. to complain about him not funding vaccines, and specifically about mRNA vaccines, his office phone number is 202-690-7000. I called during office hours (8:30-5 Eastern time) and got voicemail. The message asked for a phone number, and claimed someone would call me back.

If anyone wants a script, my message was:

My name is Vicki Rosenzweig. I’m calling from Boston, to demand that the secretary restore funding for MRNA vaccines. He must make the fall covid and flu boosters available to everyone. I’m immune-compromised, and my safety depends on my family being vaccinated and not giving me a virus. My phone number is [your number here]

I got the idea and phone number from a comment by [personal profile] threemeninaboat on [personal profile] sonia's journal. (I also posted a version of this to [community profile] thisfinecrew)
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james_davis_nicoll ([personal profile] james_davis_nicoll) wrote2025-08-07 08:47 am

The Integral Trees (Integral Trees, volume 1) by Larry Niven



Climate change provides a tribal leader a pretext to dispatch his least favourite tribe members on an ill-fated expedition from which none will return.


The Integral Trees (Integral Trees, volume 1) by Larry Niven
tamaranth: me, in the sun (Default)
tamaranth ([personal profile] tamaranth) wrote2025-08-07 08:51 am
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2025/123: Drop Dead Sisters — Amelia Diane Coombs

2025/123: Drop Dead Sisters — Amelia Diane Coombs
"Should I be offended that the most you’ve ever agreed with me is over how to deal with a dead body?" [loc. 1421]

Remi works as a community moderator for a games company. She hasn't dated for a while, and she doesn't have many (any?) friends. At the opening of the novel, she's heading for a family reunion: her hippie parents are renewing their vows on their fortieth wedding anniversary, and Remi -- the odd one out, the introvert in a nest of extroverts -- is going to have to see her two elder sisters, Maeve and Eliana, for the first time in seven years. 'If our lives were a video game, we each adventured off on our own side quests nearly a decade ago and never returned to the main storyline.'

Read more... )
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james_davis_nicoll ([personal profile] james_davis_nicoll) wrote2025-08-06 07:02 pm